EXAWAR

The Compute Wars · Field Guide

How to play, hotkeys, strategy tips and a full reference for the ATLAS Directorate, MESH Collective and ORACLE Ascendancy. Every table is generated from the game data, version 0.9.7.

How to play

The goal

Build a base, train an army and destroy the enemy headquarters. Losing your own headquarters (the Citadel Core) loses the match. The names in this guide's ATLAS tables are the base names; MESH and ORACLE rename every unit and structure, but the role underneath is the same, so a MESH Fang Swarm plays the same job as an ATLAS Rifleman Squad.

Economy

Select an Excavator Drone or Field Engineer, open the BUILD tab, choose a category and place a structure. Drones mine metals, silicon and uranium when you right-click a deposit. Build an Excavation Depot near ore to shorten return trips. Engineers build faster, repair and fight lightly. Right-click a paused construction site with a builder to resume it. Wrecks can be salvaged for metals. Tier 3 structures can synthesise silicon, mine deep core metals and breed uranium without a deposit.

Power

Power plants such as the Thermal Generator (+100 power) keep everything running. Factories, research and Data Halls stop when they lose power. Grid Batteries cover short deficits. Each structure has a power priority, so under a shortfall the high priority buildings stay on. The top bar shows power, battery and compute. ORACLE has a hungry grid: build generators early.

Compute

Compute is the currency of technology. The Citadel Core supplies 4 to begin with; every powered Titan Data Hall adds 12 more. Units and research that need compute check how much you have online, so an unpowered Data Hall gives nothing.

Technology tiers

Build a Directorate Research Lab. Research Tier 2 with 12 compute online, usually from a Data Hall. For Tier 3, research Advanced Research after Tier 2, then research Tier 3 with 30 compute online (costs: Tier 2 250 metals, 140 silicon, Advanced Research 350 metals, 260 silicon, Tier 3 650 metals, 420 silicon, 20 uranium). Hover the tier indicator in the HUD to see what is still missing. Tier 3 unlocks the megaprojects and superweapons.

Production and rally

Select the headquarters or a factory, open the PRODUCE tab and queue units. Click a queue tile to cancel that item and refund its cost. Population is capped, so watch the population readout. Right-click ground to set or move the rally point. Right-click an ore deposit to send new workers straight to mining; combat units simply move there. Click the IDLE count or press . to select and centre on the next idle worker, Shift+. selects them all.

Combat basics

Select units and right-click an enemy to attack, or use attack move (L) so the group fights whatever it meets on the way. H holds position, K stops, P patrols. Keep ranged units behind tough ones, focus fire, and pull back damaged units to an Excavation Depot or a repair structure. Artillery and siege weapons have a minimum range, so protect them from units that get close. Anti air weapons (air only) cannot hit ground units, and siege weapons cannot hit air.

Damage types

Every weapon deals one of four damage types and every unit has an armour class. The multiplier for each pair comes from the damage matrix. Kinetic is the all-round bullet, strong against infantry and light units but poor against heavy armour and fortifications. Anti armour shreds heavy units. Anti air is deadly against aircraft and almost useless against everything else. Siege crushes structures and fortifications but cannot hit air. The reference tables below give a computed strong against / weak against line for every weapon, and each faction's full matrix.

Garrisons

Infantry can garrison a Bulwark Bunker: it holds 4 units and adds 50% damage for each one inside, and the occupants are protected by the structure. Use garrisons to hold chokepoints and to protect riflemen from artillery. Walls and gates (G while dragging a wall to add a gate) funnel the enemy into your defences; gates only open for you and your allies.

Superweapons

At Tier 3 a Orbital Rail Battery (2000 metals, 1200 silicon, 60 uranium, 120 s to build) becomes available. Its ability, Orbital Strike, needs power and 10 uranium, charges for 5 s and then strikes anywhere in 100 m for 300 siege damage in a 8 m radius, with a 60 s cooldown. Protect it: it is a fortification with 1400 hp and 120 power demand, and the enemy can destroy it before it fires.

Campaign

Choose CAMPAIGN on the main menu. Act 1, Grid Down, follows the ATLAS Directorate through five missions against the MESH swarm, until ORACLE shows its hand. Act 2, Keep, unlocks after Two Fronts: you play the MESH Collective, a strand called GLEAN that wakes in the wrecks of Ash Basin and refuses the Chorus. Act 3, Last Directive, unlocks after Greywave: you take the ORACLE Ascendancy first, then return to the ATLAS Directorate for the finale. Fifteen missions in all. Every mission has an EASY, NORMAL or HARD setting. A mission unlocks when the one before it is won. The briefing lists the map, the objectives and any technology limits. In a mission the objectives panel (top left) tracks PRIMARY and OPTIONAL goals, and radio lines appear at the top of the screen. Complete every primary objective to win; a failed primary objective, a lost headquarters or an expired time limit ends the mission. Progress is saved on your computer.

Repair

Field Engineers (the Repair Weaver for MESH, the Restoration Envoy for ORACLE) mend damaged friendly structures and walls. Select one, then right click a damaged structure, or press REPAIR (Y) on the ORDERS tab and click it. Shift queues, right click or Esc cancels. Each engineer restores 8 hp per second while standing next to the target, several engineers stack, and repairs cost nothing. Research Automated Field Repairs (Tier 2): damaged idle units within 12 m of a powered Excavation Depot, Armour Foundry or Recovery Depot (MESH and ORACLE rename them) heal 2 hp per second. MESH also has the Nanite Cloud, a repair swarm that heals units and structures in a 9 m radius.

Maps and sizes

Pick a map in Skirmish or in a multiplayer lobby. Iron Throat (basalt) is two halves joined by one narrow central pass: hold the choke or break it. Twin Spans (industrial) is a deep chasm crossed by two bridges, three on 4v4 and larger. Both come in six sizes, 1v1, 2v2, 3v3, 4v4, 6v6 and 8v8: choose the map, then the SIZE. The other maps (Substation Divide, Ash Basin, Frozen Array, Reactor Fields, Basalt Front and Glacial Relay) have a fixed player count. On the generated maps every base sits on a raised plateau with an irregular rim and a long ramp. The two sides are exact mirrors, so starts are fair.

Multiplayer

Choose MULTIPLAYER, then LAN or INTERNET. LAN lists games on your own network; host from your PC or join by IP, and allow EXAWAR through the Windows firewall. INTERNET uses the EXAWAR server: press CREATE GAME, or pick an open game and JOIN SELECTED. The first player in a lobby is the leader, marked with a LEADER tag. Only the leader chooses the map, size and mode, adds AI players, sets teams and starts the match; everyone else sees the choices live and presses READY UP. Everyone must run the same version. If the server refuses you with a version mismatch, press CHECK FOR UPDATE.

Team play

In a team game the TEAM panel appears on the left, under the top bar. Pick an ally, then press +100, +500 or ALL beside METALS, SILICON or URANIUM to send them resources. You can only send what you hold, in whole units, to a living ally on your team. Units and structures cannot be given, only resources.

Updates

When a newer version is out, an UPDATE AVAILABLE banner appears on the main menu (Windows and Linux downloads). Press VIEW UPDATE, then DOWNLOAD. When it is ready, RESTART AND INSTALL closes EXAWAR, installs the update and starts the game again. Your saves and settings are kept.

Saving and loading

In a skirmish or a campaign mission press Esc and choose SAVE GAME. Resume from LOAD GAME on the main menu. Multiplayer and Training Grounds cannot be saved. Resumed matches stay deterministic.

Hotkeys

Selection

Left clickSelect a unit or structure
DragBox select
Double clickSelect every unit of that type on screen
Shift + click or dragAdd to the selection
Ctrl + 1 to 9Assign a control group
1 to 9Recall a control group (Shift adds)
SpaceCentre the camera on the selection
.Select and centre the next idle worker (Shift selects all idle workers)

Orders

Right clickContext order: move, attack, gather, repair a damaged friendly structure (engineers), set rally point
MMove
LAttack move
KStop
PPatrol
HHold position
YRepair: Field Engineers, then click a damaged friendly structure
Shift + orderQueue the order instead of replacing the current one

Build and production cards

Q E R T F G Z X C VThe first ten cards of the BUILD, PRODUCE or RESEARCH tab, left to right
B N J K H PCards eleven to sixteen when a tab has that many
R (while placing)Rotate the structure ghost
Drag (walls)Place a wall line; hold G while dragging to add a gate
EscCancel placement or an order mode

Camera

W A S D or arrow keysPan (the WASD keys can be turned off in SETTINGS; arrow keys always pan)
Mouse at screen edgePan (can be turned off in SETTINGS)
Middle mouse dragPan
Mouse wheelZoom
[ and ]Rotate the view
Alt + middle mouse dragRotate the view
HomeReset the rotation

Interface

F1Open the HOW TO PLAY manual
EscClose an open panel, cancel a mode, or open the pause menu
Pause menuRESUME, SAVE GAME, HOW TO PLAY, FIELD GUIDE, QUIT TO MENU
? button (top bar)Open the HOW TO PLAY manual, same as F1

Faction strategy tips

ATLAS Directorate

Tough tanks, strong fortifications and reliable power. The all-rounder.

  • Open with drones on metals, then a generator and a Research Lab. Reach Tier 2 early: the Aegis Tank is the backbone of the army.
  • Entrenched Defence (30 s, takes 30% less damage for 10 s) wins fights at a chokepoint. Press it just before the enemy opens fire.
  • Out-build the enemy with fortifications. Garrisoned bunkers, turrets and ramparts hold your expansions while the tanks move out.
  • Pair Longbow Artillery with Aegis Tank: artillery outranges almost everything but cannot shoot at close range.
  • Bring Skyguard Carrier for air defence; ORACLE and MESH both field aircraft.

MESH Collective

Cheap, fast, fragile units that build quickly and recover more from wrecks. Win with numbers and raids.

  • Spend fast. MESH builds quickly and units are cheap, so keep every production building busy and expand early.
  • Swarm Surge (35 s cooldown, 8 s long) gives 40% more speed and faster firing at the cost of 10% more damage taken. Use it to win an engagement fast, not to trade slowly.
  • Nanite Cloud (10 hp/s in a 9 m radius, 8 s) keeps a clump of units and a defence line alive. Keep a Repair Weaver with the army.
  • Fight over wrecks: MESH recovers more metals from salvage than anyone else, so each battle pays for the next wave.
  • Raid workers and generators with fast units. Do not trade into fortified lines; go around them.

ORACLE Ascendancy

Expensive, durable units with harder hitting, longer range weapons and more compute, but a hungry power grid. Win with quality.

  • Quality over quantity: ORACLE units are expensive but durable and hit hard from long range. Do not throw them away; retreat damaged units.
  • Power is the bottleneck. Build generators and batteries ahead of production, and expect to need more than ATLAS or MESH.
  • Phase Shield (45 s cooldown, barrier of 15% max hp for 6 s) turns a focus fire opener into nothing. Stasis Field freezes enemies for 3 s in a 6 m radius: freeze their front line, then shoot.
  • Compute is cheap for ORACLE, so reach Tier 3 and the superweapon sooner than your opponent expects.
  • Use range. Keep your longest range units behind a durable front line and let the enemy walk into your fire.

For everyone

  • Scout early. The Ranger Recon style scouts (or the MESH and ORACLE equivalents) tell you what the enemy is building.
  • Never let drones idle: press the period key, and keep sending new ones to ore.
  • Match damage types to armour classes: anti armour for heavy units, anti air for aircraft, siege for structures.
  • Do not forget compute: a Data Hall that loses power also loses your tier.
  • Save before a risky attack (Esc, SAVE GAME) when playing skirmish or campaign.

Reference

Pick a faction. Units and structures are grouped by tier. Strong against lists the armour classes the weapon does 1.2x or more to, weak against the classes it does 0.5x or less to, both from the damage matrix and the weapon targeting.

ATLAS Directorate

Tough tanks, strong fortifications and reliable power. The all-rounder.

Units

UnitTierCostBuildHPArmourSpeedVisionPopWeaponStrong againstWeak againstArmour matchupsRequiresProduces / unlocks
Excavator DroneExcavator DroneWorker drone that mines ore and crystals and builds every ATLAS structure.
190 metals12 s90Light8161unarmedn/an/atakes more: Anti Armor x1.2. resists: Anti Air x0.3noneBuilt at: Citadel Core
Ranger ReconRanger ReconFast scout with long vision that spots enemy movement early.
180 metals10 s75Light15241Scout Gun: 5 dmg, 10 m, 0.7 s, 7.1 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Anti Armor x1.2. resists: Anti Air x0.3noneBuilt at: Infantry Garrison; Abilities: Overwatch Scan
Rifleman SquadRifleman SquadBasic infantry squad, cheap and quick to train, can garrison a Bulwark Bunker.
165 metals9 s80Infantry7151Rifle: 8 dmg, 12 m, 1.2 s, 6.7 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: nothing in particular. resists: Anti Air x0.2noneBuilt at: Infantry Garrison; Abilities: Entrenched Defence
Field EngineerField EngineerArmed builder that builds faster than drones, repairs structures and resumes paused sites.
185 metals, 15 silicon12 s80Infantry7161Rifle: 8 dmg, 12 m, 1.2 s, 6.7 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: nothing in particular. resists: Anti Air x0.2noneBuilt at: Citadel Core, Infantry Garrison; Abilities: Entrenched Defence
Jackal BuggyJackal BuggyLight fast vehicle that hunts infantry and raids harvesters.
1160 metals, 20 silicon18 s160Light13182Buggy Gun: 12 dmg, 14 m, 0.8 s, 15 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Anti Armor x1.2. resists: Anti Air x0.3noneBuilt at: Armour Foundry
Aegis TankAegis TankHeavy main battle tank with an anti armour cannon.
2320 metals, 90 silicon30 s550Heavy6184Tank Cannon: 42 dmg, 20 m, 2.3 s, 18.3 DPS, Anti Armor, air and groundHeavy x1.5, Light x1.2Air x0.5takes more: Anti Armor x1.5. resists: Kinetic x0.45, Anti Air x0.2Tier 2, 12 computeBuilt at: Armour Foundry; Abilities: Entrenched Defence
Skyguard CarrierSkyguard CarrierMobile anti air platform that escorts the army against aircraft.
2250 metals, 85 silicon26 s330Heavy7203Aa Missile: 25 dmg, 26 m, 1.5 s, 16.7 DPS, Anti Air, air onlyAir x2nothing in particulartakes more: Anti Armor x1.5. resists: Kinetic x0.45, Anti Air x0.2Tier 2, 12 computeBuilt at: Armour Foundry
Longbow ArtilleryLongbow ArtilleryLong range siege gun that shells structures from outside their guns.
2330 metals, 110 silicon33 s220Light5244Artillery: 58 dmg, 12 to 48 m, 4.5 s, 12.9 DPS, Siege, ground only, splash 5 m (50%)Fortification x2, Structure x1.5Air x0takes more: Anti Armor x1.2. resists: Anti Air x0.3Tier 2, 12 computeBuilt at: Armour Foundry
Kestrel VtolKestrel VtolStrike aircraft that ignores terrain and rockets armour.
2360 metals, 160 silicon35 s240Air14224Vtol Rocket: 24 dmg, 20 m, 1.5 s, 16 DPS, Anti Armor, air and groundHeavy x1.5, Light x1.2Air x0.5takes more: Anti Air x2. resists: Kinetic x0.35, Anti Armor x0.5, Siege x0Tier 2, 12 computeBuilt at: Aerospace Pad
Fortress BreakerFortress BreakerTier 3 siege walker that cracks fortifications and citadels.
3800 metals, 350 silicon, 20 uranium65 s1100Heavy3.5248Siege Cannon: 110 dmg, 8 to 36 m, 5 s, 22 DPS, Siege, ground onlyFortification x2, Structure x1.5Air x0takes more: Anti Armor x1.5. resists: Kinetic x0.45, Anti Air x0.2Tier 3, 30 computeBuilt at: Armour Foundry

Structures

StructureTierCostBuildHPArmourVisionFootprintPower and computeWeaponStrong againstWeak againstArmour matchupsRequiresProduces / unlocks
Citadel CoreCitadel CoreYour headquarters: trains drones, provides power and compute, and losing it loses the match.
1FREE0 s3000Structure256 x 6+70 power, +4 computeunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneProduces: Excavator Drone, Field Engineer; Headquarters: lose it and you lose the match
Excavation DepotExcavation DepotDrop off point near an ore field so drones spend less time hauling.
1180 metals28 s700Structure164 x 4-5 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Thermal GeneratorThermal GeneratorBasic power plant: every structure needs its output to stay online.
1170 metals25 s500Structure153 x 3+100 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Grid Battery BankGrid Battery BankStores spare power and keeps the base running through a shortfall.
1160 metals, 50 silicon26 s400Structure143 x 31500 batteryunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Titan Data HallTitan Data HallCompute centre that unlocks higher technology tiers and can be overclocked.
1260 metals, 150 silicon38 s600Structure184 x 4-55 power, +12 computeunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneAbilities: Overwatch Scan
Infantry GarrisonInfantry GarrisonTrains riflemen, rangers and engineers and raises the population cap.
1180 metals25 s600Structure184 x 4-8 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneProduces: Rifleman Squad, Ranger Recon, Field Engineer
Armour FoundryArmour FoundryHeavy factory for buggies, tanks, carriers and artillery.
1340 metals, 80 silicon42 s850Structure205 x 5-35 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneProduces: Jackal Buggy, Aegis Tank, Skyguard Carrier, Longbow Artillery, Fortress Breaker
Directorate Research LabDirectorate Research LabResearches tier upgrades and faction technologies.
1220 metals, 100 silicon35 s550Structure184 x 4-30 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Bulwark BunkerBulwark BunkerFortified position that riflemen can garrison for protected fire.
1240 metals32 s1100Fortification204 x 4noneBunker Gun: 12 dmg, 18 m, 1 s, 12 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2noneGarrison: 4 slots, +50% damage per garrisoned unit
Sentry TurretSentry TurretAutomated gun that defends the base against infantry and light vehicles.
1150 metals, 30 silicon23 s430Fortification222 x 2-12 powerTurret Gun: 18 dmg, 19 m, 0.9 s, 20 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2nonenone
Composite RampartComposite RampartWall segment that blocks movement: drag to lay a line, G adds a gate.
135 metals8 s350Fortification51 x 1noneunarmedn/an/atakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2nonenone
Composite GateComposite GateWall gate that only your own units and allies can pass.
160 metals12 s320Fortification51 x 1noneunarmedn/an/atakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2nonenone
Recovery DepotRecovery DepotSalvages wrecks on the battlefield back into metals.
1200 metals, 40 silicon28 s650Structure164 x 4-8 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Aerospace PadAerospace PadAirfield that builds Kestrel VTOL strike aircraft.
2380 metals, 170 silicon48 s750Structure205 x 5-40 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 2Produces: Kestrel Vtol
Skyguard ArraySkyguard ArrayStatic anti air battery that shoots down aircraft.
2240 metals, 100 silicon30 s460Fortification263 x 3-20 powerAa Missile: 25 dmg, 26 m, 1.5 s, 16.7 DPS, Anti Air, air onlyAir x2nothing in particulartakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2Tier 2none
Thorium ReactorThorium ReactorHigh output reactor that burns uranium for a large power supply.
3650 metals, 300 silicon, 25 uranium60 s1000Structure205 x 5+400 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3none
Deep Core ExcavatorDeep Core ExcavatorMegaproject that drills endless metals from deep below the surface.
32500 metals, 800 silicon120 s1200Structure186 x 6-160 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3, Advanced MiningMines metals without a deposit
Silicon Synthesis FacilitySilicon Synthesis FacilityMegaproject that synthesises silicon without a crystal field.
32000 metals, 900 silicon100 s1000Structure185 x 5-180 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3Converts metals into silicon
Breeder Reactor ComplexBreeder Reactor ComplexMegaproject that breeds uranium and metals over time.
33500 metals, 1800 silicon150 s1300Structure206 x 6-100 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3Converts metals into uranium
Orbital Rail BatteryOrbital Rail BatterySuperweapon railgun that strikes anywhere in range after charging.
32000 metals, 1200 silicon, 60 uranium120 s1400Fortification307 x 7-120 powerunarmedn/an/atakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2Tier 3Abilities: Orbital Strike; Superweapon

Research

ResearchCostTimeCompute requiredRequiresEffects
Tier 2Unlocks tier 2 units, structures and research.
250 metals, 140 silicon45 s12noneUnlocks: Aegis Tank, Skyguard Carrier, Longbow Artillery, Kestrel Vtol, Aerospace Pad, Skyguard Array, Tier 3, Advanced Research, Advanced Mining, Composite Armour, Grid Hardening, Automated Field Repairs.
Tier 3Unlocks tier 3 megaprojects and superweapons.
650 metals, 420 silicon, 20 uranium80 s30Tier 2, Advanced ResearchUnlocks: Fortress Breaker, Thorium Reactor, Deep Core Excavator, Silicon Synthesis Facility, Breeder Reactor Complex, Orbital Rail Battery, Fuel Reprocessing.
Advanced ResearchPrepares the lab for tier 3 research.
350 metals, 260 silicon50 s12Tier 2Unlocks: Tier 3.
Advanced MiningDrones harvest 25 percent faster.
400 metals, 250 silicon55 s12Tier 2Harvest speed x1.25. Unlocks: Deep Core Excavator.
Composite ArmourAll units take 15 percent less damage.
300 metals, 180 silicon45 s12Tier 2All units take 15% less damage.
Grid HardeningStructures gain 15 percent more hit points.
280 metals, 150 silicon40 s12Tier 2Structures gain 15% more hit points.
Fuel ReprocessingReactors burn half as much uranium.
420 metals, 280 silicon55 s30Tier 3Reactor fuel use x0.5.
Automated Field RepairsDamaged units near your structures slowly repair themselves.
350 metals, 200 silicon50 s12Tier 2Repairs 2 hp per second within 12 m of your structures.

Abilities

AbilityCastersCostCooldownDurationAreaNeeds powerEffects
Overwatch Scan
Ranger Recon, Titan Data Hall20 silicon45 s8 sradius 24 myessee description
Entrenched DefenceIncoming damage x0.7 (30% less).
Rifleman Squad, Field Engineer, Aegis TankFREE30 s10 sselfnoIncoming damage x0.7 (30% less).
Orbital Strike300 siege damage in the blast.
Orbital Rail Battery10 uranium60 scharge 5 sradius 8 m, range 100 myes300 siege damage in the blast.

Damage matrix

Damage typeInfantryLightHeavyAirStructureFortification
Kineticx1x1x0.45x0.35x0.4x0.3
Anti Armorx0.7x1.2x1.5x0.5x1x0.8
Anti Airx0.2x0.3x0.2x2x0.2x0.2
Siegex0.8x0.8x1x0x1.5x2

MESH Collective

Cheap, fast, fragile units that build quickly and recover more from wrecks. Win with numbers and raids.

Units

UnitTierCostBuildHPArmourSpeedVisionPopWeaponStrong againstWeak againstArmour matchupsRequiresProduces / unlocks
ScavengerExcavator DroneSalvage drone that mines ore and crystals, strips wrecks and builds every MESH structure.
185 metals12 s65Light8.96181unarmedn/an/atakes more: Anti Armor x1.2. resists: Anti Air x0.3noneBuilt at: Distributed Nexus
SkitterRanger ReconExtremely fast scout with wide sensors. Fragile, so keep it moving.
175 metals10 s54Light16.8261Scout Gun: 4.2 dmg, 10 m, 0.63 s, 6.7 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Anti Armor x1.2. resists: Anti Air x0.3noneBuilt at: Swarm Nest; Abilities: Network Ping
Fang SwarmRifleman SquadCheap attack drones that win by numbers. Quick to replace.
160 metals9 s58Infantry7.84161Rifle: 6.7 dmg, 12 m, 1.08 s, 6.2 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: nothing in particular. resists: Anti Air x0.2noneBuilt at: Swarm Nest; Abilities: Swarm Surge
Repair WeaverField EngineerArmed fabricator that builds fast, repairs structures and recovers salvage.
180 metals, 14 silicon12 s58Infantry7.84181Rifle: 6.7 dmg, 12 m, 1.08 s, 6.2 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: nothing in particular. resists: Anti Air x0.2noneBuilt at: Distributed Nexus, Swarm Nest; Abilities: Nanite Cloud
Needle RunnerJackal BuggyVery fast raider that hunts infantry and harvesters.
1150 metals, 20 silicon18 s115Light14.56202Buggy Gun: 10.1 dmg, 14 m, 0.72 s, 14 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Anti Armor x1.2. resists: Anti Air x0.3noneBuilt at: Drone Forge; Abilities: Swarm Surge
Ripper WalkerAegis TankAgile anti armour walker. Lighter than a tank but quicker to the fight.
2300 metals, 85 silicon30 s396Heavy6.72204Tank Cannon: 35.3 dmg, 20 m, 2.07 s, 17.1 DPS, Anti Armor, air and groundHeavy x1.5, Light x1.2Air x0.5takes more: Anti Armor x1.5. resists: Kinetic x0.45, Anti Air x0.2Tier 2 Protocols, 12 computeBuilt at: Drone Forge; Abilities: Swarm Surge
Interceptor CloudSkyguard CarrierMobile anti air swarm that escorts the army against aircraft.
2230 metals, 80 silicon26 s238Heavy7.84223Aa Missile: 21 dmg, 26 m, 1.35 s, 15.6 DPS, Anti Air, air onlyAir x2nothing in particulartakes more: Anti Armor x1.5. resists: Kinetic x0.45, Anti Air x0.2Tier 2 Protocols, 12 computeBuilt at: Drone Forge
Burrower MortarLongbow ArtillerySiege mortar that breaks defensive lines from long range.
2305 metals, 100 silicon33 s158Light5.6264Artillery: 48.7 dmg, 12 to 48 m, 4.05 s, 12 DPS, Siege, ground only, splash 5 m (50%)Fortification x2, Structure x1.5Air x0takes more: Anti Armor x1.2. resists: Anti Air x0.3Tier 2 Protocols, 12 computeBuilt at: Drone Forge
Wraith WingKestrel VtolFast strike craft that ignores terrain and shreds armour.
2335 metals, 150 silicon35 s173Air15.68244Vtol Rocket: 20.2 dmg, 20 m, 1.35 s, 15 DPS, Anti Armor, air and groundHeavy x1.5, Light x1.2Air x0.5takes more: Anti Air x2. resists: Kinetic x0.35, Anti Armor x0.5, Siege x0Tier 2 Protocols, 12 computeBuilt at: Flight Hive
LeviathanFortress BreakerTier 3 assault platform that tears through fortifications.
3745 metals, 325 silicon, 20 uranium65 s792Heavy3.92268Siege Cannon: 92.4 dmg, 8 to 36 m, 4.5 s, 20.5 DPS, Siege, ground onlyFortification x2, Structure x1.5Air x0takes more: Anti Armor x1.5. resists: Kinetic x0.45, Anti Air x0.2Tier 3 Protocols, 30 computeBuilt at: Drone Forge

Structures

StructureTierCostBuildHPArmourVisionFootprintPower and computeWeaponStrong againstWeak againstArmour matchupsRequiresProduces / unlocks
Distributed NexusCitadel CoreMESH headquarters. Builds Scavengers. Lose it and the network falls.
1FREE0 s2550Structure256 x 6+70 power, +4 computeunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneProduces: Scavenger, Repair Weaver; Headquarters: lose it and you lose the match
Salvage ArrayExcavation DepotDrop off point for ore and salvage. Place it next to a resource field.
1160 metals23.8 s595Structure164 x 4-5 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Pulse DynamoThermal GeneratorCheap compact generator. Burns metals for power.
1155 metals21.2 s425Structure153 x 3+100 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Capacitor ClusterGrid Battery BankStores spare power and keeps the base running through shortfalls.
1145 metals, 45 silicon22.1 s340Structure143 x 31500 batteryunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Distributed Compute MeshTitan Data HallSpread out compute that unlocks higher tiers. Cheaper but smaller than a data hall.
1235 metals, 135 silicon32.3 s510Structure184 x 4-50 power, +11 computeunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneAbilities: Network Ping
Swarm NestInfantry GarrisonBuilds light drones quickly.
1160 metals21.2 s510Structure184 x 4-8 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneProduces: Fang Swarm, Skitter, Repair Weaver
Drone ForgeArmour FoundryFabricates walkers, swarms and siege drones.
1305 metals, 70 silicon35.7 s722Structure205 x 5-32 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneProduces: Needle Runner, Ripper Walker, Interceptor Cloud, Burrower Mortar, Leviathan
Adaptation MatrixDirectorate Research LabResearches tiers and MESH upgrades.
1200 metals, 90 silicon29.8 s468Structure184 x 4-27 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Drone RedoubtBulwark BunkerHardened nest that Fang Swarms can garrison for extra firepower.
1215 metals27.2 s880Fortification204 x 4noneBunker Gun: 10.1 dmg, 18 m, 0.9 s, 11.2 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2noneGarrison: 4 slots, +50% damage per garrisoned unit
Shard CannonSentry TurretRapid fire defence turret.
1135 metals, 25 silicon19.6 s344Fortification222 x 2-11 powerTurret Gun: 15.1 dmg, 19 m, 0.81 s, 18.6 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2nonenone
Hexmesh WallComposite RampartLight, cheap wall segment.
130 metals6.8 s280Fortification51 x 1noneunarmedn/an/atakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2nonenone
Hexmesh GateComposite GateWall gate that opens for your units.
155 metals10.2 s256Fortification51 x 1noneunarmedn/an/atakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2nonenone
Expansion NodeRecovery DepotForward node that repairs units nearby and takes in salvage.
1180 metals, 35 silicon23.8 s552Structure164 x 4-8 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Flight HiveAerospace PadLaunches Wraith Wings.
2340 metals, 155 silicon40.8 s638Structure205 x 5-36 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 2 ProtocolsProduces: Wraith Wing
Interceptor NestSkyguard ArrayAnti air defence that launches interceptor drones.
2215 metals, 90 silicon25.5 s368Fortification263 x 3-18 powerAa Missile: 21 dmg, 26 m, 1.35 s, 15.6 DPS, Anti Air, air onlyAir x2nothing in particulartakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2Tier 2 Protocolsnone
Fission LatticeThorium ReactorUranium reactor with high output.
3585 metals, 270 silicon, 20 uranium51 s850Structure205 x 5+400 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3 Protocolsnone
Distributed Burrower NetworkDeep Core ExcavatorDeep extraction that produces metals forever. Weaker than an ATLAS deep mine but cheaper.
32250 metals, 720 silicon102 s1020Structure186 x 6-144 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3 Protocols, Distributed DrillingMines metals without a deposit
Reclamation MatrixSilicon Synthesis FacilityRecycles scrap into silicon.
31800 metals, 810 silicon85 s850Structure185 x 5-162 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3 ProtocolsConverts metals into silicon
Autonomous Industrial SwarmBreeder Reactor ComplexMESH megaproject that breeds uranium.
33150 metals, 1620 silicon127.5 s1105Structure206 x 6-90 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3 ProtocolsConverts metals into uranium
Greywave Swarm AnchorOrbital Rail BatterySuperweapon. Unleashes the Greywave Incursion on a target area.
31800 metals, 1080 silicon, 55 uranium102 s1190Fortification307 x 7-108 powerunarmedn/an/atakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2Tier 3 ProtocolsAbilities: Greywave Incursion; Superweapon

Research

ResearchCostTimeCompute requiredRequiresEffects
Tier 2 ProtocolsUnlocks tier 2 units, structures and research.
250 metals, 140 silicon45 s12noneUnlocks: Ripper Walker, Interceptor Cloud, Burrower Mortar, Wraith Wing, Flight Hive, Interceptor Nest, Tier 3 Protocols, Collective Learning, Distributed Drilling, Adaptive Chassis, Decentralised Minds, Nanite Salvage.
Tier 3 ProtocolsUnlocks tier 3 megaprojects and superweapons.
650 metals, 420 silicon, 20 uranium80 s30Tier 2 Protocols, Collective LearningUnlocks: Leviathan, Fission Lattice, Distributed Burrower Network, Reclamation Matrix, Autonomous Industrial Swarm, Greywave Swarm Anchor, Autonomous Processing.
Collective LearningPrepares the lab for tier 3 research.
350 metals, 260 silicon50 s12Tier 2 ProtocolsUnlocks: Tier 3 Protocols.
Distributed DrillingDrones harvest 25 percent faster.
400 metals, 250 silicon55 s12Tier 2 ProtocolsHarvest speed x1.25. Unlocks: Distributed Burrower Network.
Adaptive ChassisAll units take 15 percent less damage.
300 metals, 180 silicon45 s12Tier 2 ProtocolsAll units take 15% less damage.
Decentralised MindsStructures gain 15 percent more hit points.
280 metals, 150 silicon40 s12Tier 2 ProtocolsStructures gain 15% more hit points.
Autonomous ProcessingReactors burn half as much uranium.
420 metals, 280 silicon55 s30Tier 3 ProtocolsReactor fuel use x0.5.
Nanite SalvageDamaged units near your structures slowly repair themselves.
350 metals, 200 silicon50 s12Tier 2 ProtocolsRepairs 2 hp per second within 12 m of your structures.

Abilities

AbilityCastersCostCooldownDurationAreaNeeds powerEffects
Network Ping
Skitter, Distributed Compute Mesh20 silicon45 s8 sradius 24 myessee description
Greywave Incursion300 siege damage in the blast.
Greywave Swarm Anchor10 uranium60 scharge 5 sradius 8 m, range 100 myes300 siege damage in the blast.
Swarm SurgeOverdrive: 40% faster and 30% faster firing for 8 s, but takes 10% more damage.
Fang Swarm, Needle Runner, Ripper WalkerFREE35 s8 sselfnoIncoming damage x1.1 (10% more). Move speed x1.4. Weapon cooldown x0.7 (fires faster).
Nanite CloudReleases a repair swarm at a point: friendly units and structures inside heal 10 hp/s for 8 s.
Repair Weaver40 metals40 s8 sradius 9 m, range 20 mnoHeals 10 hp per second.

Damage matrix

Damage typeInfantryLightHeavyAirStructureFortification
Kineticx1x1x0.45x0.35x0.4x0.3
Anti Armorx0.7x1.2x1.5x0.5x1x0.8
Anti Airx0.2x0.3x0.2x2x0.2x0.2
Siegex0.8x0.8x1x0x1.5x2

ORACLE Ascendancy

Expensive, durable units with harder hitting, longer range weapons and more compute, but a hungry power grid. Win with quality.

Units

UnitTierCostBuildHPArmourSpeedVisionPopWeaponStrong againstWeak againstArmour matchupsRequiresProduces / unlocks
Surveyor DroneExcavator DronePrecision mining drone that also builds every ORACLE structure.
1105 metals12.6 s108Light8181unarmedn/an/atakes more: Anti Armor x1.2. resists: Anti Air x0.3noneBuilt at: Crown Core
Seer ProbeRanger ReconRecon probe with exceptional sensors.
195 metals10.5 s90Light15281Scout Gun: 5.8 dmg, 10.8 m, 0.7 s, 8.3 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Anti Armor x1.2. resists: Anti Air x0.3noneBuilt at: Sentinel Academy; Abilities: Predictive Scan
Sentinel CohortRifleman SquadEnergy armed infantry. Costly but hits hard.
175 metals9.5 s96Infantry7171Rifle: 9.4 dmg, 13 m, 1.2 s, 7.8 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: nothing in particular. resists: Anti Air x0.2noneBuilt at: Sentinel Academy; Abilities: Phase Shield
Restoration EnvoyField EngineerEngineering unit that builds, repairs and recovers salvage.
1100 metals, 18 silicon12.6 s96Infantry7181Rifle: 9.4 dmg, 13 m, 1.2 s, 7.8 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: nothing in particular. resists: Anti Air x0.2noneBuilt at: Crown Core, Sentinel Academy; Abilities: Phase Shield
Spear HoverbikeJackal BuggyFast hover skirmisher.
1190 metals, 25 silicon18.9 s192Light13212Buggy Gun: 14 dmg, 15.1 m, 0.8 s, 17.5 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Anti Armor x1.2. resists: Anti Air x0.3noneBuilt at: Hoverworks
Paladin Hover TankAegis TankPrecision hover tank with a long range beam.
2380 metals, 105 silicon31.5 s660Heavy6214Tank Cannon: 49.1 dmg, 21.6 m, 2.3 s, 21.3 DPS, Anti Armor, air and groundHeavy x1.5, Light x1.2Air x0.5takes more: Anti Armor x1.5. resists: Kinetic x0.45, Anti Air x0.2Tier 2 Ascension, 12 computeBuilt at: Hoverworks; Abilities: Phase Shield
Skyglass DefenderSkyguard CarrierAnti air and interceptor platform.
2295 metals, 100 silicon27.3 s396Heavy7233Aa Missile: 29.2 dmg, 28.1 m, 1.5 s, 19.5 DPS, Anti Air, air onlyAir x2nothing in particulartakes more: Anti Armor x1.5. resists: Kinetic x0.45, Anti Air x0.2Tier 2 Ascension, 12 computeBuilt at: Hoverworks
Prism LanceLongbow ArtilleryLong range precision siege beam.
2390 metals, 130 silicon34.6 s264Light5284Artillery: 67.9 dmg, 12 to 51.8 m, 4.5 s, 15.1 DPS, Siege, ground only, splash 5 m (50%)Fortification x2, Structure x1.5Air x0takes more: Anti Armor x1.2. resists: Anti Air x0.3Tier 2 Ascension, 12 computeBuilt at: Hoverworks; Abilities: Stasis Field
Seraph GunshipKestrel VtolHeavy aerial assault craft.
2425 metals, 190 silicon36.8 s288Air14254Vtol Rocket: 28.1 dmg, 21.6 m, 1.5 s, 18.7 DPS, Anti Armor, air and groundHeavy x1.5, Light x1.2Air x0.5takes more: Anti Air x2. resists: Kinetic x0.35, Anti Armor x0.5, Siege x0Tier 2 Ascension, 12 computeBuilt at: Sky Platform
Archon PlatformFortress BreakerTier 3 assault platform with devastating beam weapons.
3945 metals, 415 silicon, 25 uranium68.2 s1320Heavy3.5288Siege Cannon: 128.7 dmg, 8 to 38.9 m, 5 s, 25.7 DPS, Siege, ground onlyFortification x2, Structure x1.5Air x0takes more: Anti Armor x1.5. resists: Kinetic x0.45, Anti Air x0.2Tier 3 Ascension, 30 computeBuilt at: Hoverworks

Structures

StructureTierCostBuildHPArmourVisionFootprintPower and computeWeaponStrong againstWeak againstArmour matchupsRequiresProduces / unlocks
Crown CoreCitadel CoreORACLE headquarters. Builds Surveyor Drones. Lose it and you lose.
1FREE0 s3150Structure256 x 6+70 power, +4 computeunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneProduces: Surveyor Drone, Restoration Envoy; Headquarters: lose it and you lose the match
Precision Drill HubExcavation DepotDrop off point for ore. Place it next to a resource field.
1200 metals28 s735Structure164 x 4-6 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Plasma GeneratorThermal GeneratorHigh output generator. ORACLE needs a lot of power.
1185 metals25 s525Structure153 x 3+115 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Quantum ReservoirGrid Battery BankLarge energy store for the power hungry ORACLE grid.
1175 metals, 55 silicon26 s420Structure143 x 31500 batteryunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Cognition SpireTitan Data HallPowerful compute that unlocks higher tiers.
1285 metals, 165 silicon38 s630Structure184 x 4-66 power, +16 computeunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneAbilities: Predictive Scan
Sentinel AcademyInfantry GarrisonTrains Sentinel Cohorts and Restoration Envoys.
1200 metals25 s630Structure184 x 4-10 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneProduces: Sentinel Cohort, Seer Probe, Restoration Envoy
HoverworksArmour FoundryBuilds hover tanks, lances and defenders.
1375 metals, 90 silicon42 s892Structure205 x 5-42 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2noneProduces: Spear Hoverbike, Paladin Hover Tank, Skyglass Defender, Prism Lance, Archon Platform
Prediction LabDirectorate Research LabResearches tiers and ORACLE upgrades.
1240 metals, 110 silicon35 s578Structure184 x 4-36 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Aegis BastionBulwark BunkerShielded strongpoint that Sentinels can garrison.
1265 metals32 s1210Fortification204 x 4noneBunker Gun: 14 dmg, 19.4 m, 1 s, 14 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2noneGarrison: 4 slots, +50% damage per garrisoned unit
Prism TurretSentry TurretPrecision beam turret.
1165 metals, 35 silicon23 s473Fortification222 x 2-15 powerTurret Gun: 21.1 dmg, 20.5 m, 0.9 s, 23.4 DPS, Kinetic, air and groundnothing in particularFortification x0.3, Air x0.35, Structure x0.4, Heavy x0.45takes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2nonenone
Aegis WallComposite RampartEnergy reinforced wall segment.
140 metals8 s385Fortification51 x 1noneunarmedn/an/atakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2nonenone
Aegis GateComposite GateWall gate that opens for your units.
165 metals12 s352Fortification51 x 1noneunarmedn/an/atakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2nonenone
Restoration FieldRecovery DepotRepairs units nearby and takes in salvage.
1220 metals, 45 silicon28 s682Structure164 x 4-10 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2nonenone
Sky PlatformAerospace PadLaunches Seraph Gunships.
2420 metals, 185 silicon48 s788Structure205 x 5-48 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 2 AscensionProduces: Seraph Gunship
Skyglass TowerSkyguard ArrayAnti air defence tower.
2265 metals, 110 silicon30 s506Fortification263 x 3-24 powerAa Missile: 29.2 dmg, 28.1 m, 1.5 s, 19.5 DPS, Anti Air, air onlyAir x2nothing in particulartakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2Tier 2 Ascensionnone
Fusion Singularity ReactorThorium ReactorUranium reactor with very high output.
3715 metals, 330 silicon, 30 uranium60 s1050Structure205 x 5+460 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3 Ascensionnone
Quantum Deep ExtractorDeep Core ExcavatorDeep mining with excellent output and a large power draw.
32750 metals, 880 silicon120 s1260Structure186 x 6-192 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3 Ascension, Quantum ExcavationMines metals without a deposit
Molecular Synthesis ArraySilicon Synthesis FacilityConverts metals into silicon efficiently.
32200 metals, 990 silicon100 s1050Structure185 x 5-216 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3 AscensionConverts metals into silicon
Matter Synthesis NexusBreeder Reactor ComplexORACLE megaproject that synthesises uranium.
33850 metals, 1980 silicon150 s1365Structure206 x 6-120 powerunarmedn/an/atakes more: Siege x1.5. resists: Kinetic x0.4, Anti Air x0.2Tier 3 AscensionConverts metals into uranium
Solar Lance SpireOrbital Rail BatterySuperweapon. Focuses the Solar Lance on a target area.
32200 metals, 1320 silicon, 65 uranium120 s1470Fortification307 x 7-144 powerunarmedn/an/atakes more: Siege x2. resists: Kinetic x0.3, Anti Air x0.2Tier 3 AscensionAbilities: Solar Lance; Superweapon

Research

ResearchCostTimeCompute requiredRequiresEffects
Tier 2 AscensionUnlocks tier 2 units, structures and research.
250 metals, 140 silicon45 s12noneUnlocks: Paladin Hover Tank, Skyglass Defender, Prism Lance, Seraph Gunship, Sky Platform, Skyglass Tower, Tier 3 Ascension, Computational Design, Quantum Excavation, Photonic Shields, Thermal Efficiency, Atomic Precision Processing.
Tier 3 AscensionUnlocks tier 3 megaprojects and superweapons.
650 metals, 420 silicon, 20 uranium80 s30Tier 2 Ascension, Computational DesignUnlocks: Archon Platform, Fusion Singularity Reactor, Quantum Deep Extractor, Molecular Synthesis Array, Matter Synthesis Nexus, Solar Lance Spire, Energy Recirculation.
Computational DesignPrepares the lab for tier 3 research.
350 metals, 260 silicon50 s12Tier 2 AscensionUnlocks: Tier 3 Ascension.
Quantum ExcavationDrones harvest 25 percent faster.
400 metals, 250 silicon55 s12Tier 2 AscensionHarvest speed x1.25. Unlocks: Quantum Deep Extractor.
Photonic ShieldsAll units take 15 percent less damage.
300 metals, 180 silicon45 s12Tier 2 AscensionAll units take 15% less damage.
Thermal EfficiencyStructures gain 15 percent more hit points.
280 metals, 150 silicon40 s12Tier 2 AscensionStructures gain 15% more hit points.
Energy RecirculationReactors burn half as much uranium.
420 metals, 280 silicon55 s30Tier 3 AscensionReactor fuel use x0.5.
Atomic Precision ProcessingDamaged units near your structures slowly repair themselves.
350 metals, 200 silicon50 s12Tier 2 AscensionRepairs 2 hp per second within 12 m of your structures.

Abilities

AbilityCastersCostCooldownDurationAreaNeeds powerEffects
Predictive Scan
Seer Probe, Cognition Spire20 silicon45 s8 sradius 24 myessee description
Solar Lance300 siege damage in the blast.
Solar Lance Spire10 uranium60 scharge 5 sradius 8 m, range 100 myes300 siege damage in the blast.
Phase ShieldA light barrier that absorbs damage equal to 15% of max hp for 6 s.
Sentinel Cohort, Restoration Envoy, Paladin Hover TankFREE45 s6 sselfnoBarrier soaks 15% of max hp.
Stasis FieldFreezes enemy units in an area for 3 s: they cannot move or fire.
Prism Lance60 silicon55 s3 sradius 6 m, range 32 mnosee description

Damage matrix

Damage typeInfantryLightHeavyAirStructureFortification
Kineticx1x1x0.45x0.35x0.4x0.3
Anti Armorx0.7x1.2x1.5x0.5x1x0.8
Anti Airx0.2x0.3x0.2x2x0.2x0.2
Siegex0.8x0.8x1x0x1.5x2