Version 0.5.0. Extract the portable EXE to a permanent folder, then double-click PZLiveMap-Renderer.exe. Python and renderer dependencies download automatically before the first render or import. Internet access is required for that first download; no separate Python installation is needed. No services, game modifications, passwords or separate Python installation are needed on the rendering PC.
media). Its map assets must match the server's game build. A Steam client installation is sufficient; no dedicated server is required on this PC.After completion, Render report.html shows measured website tile bytes by floor and the additional storage beyond floors 0–2. The output also contains Map.pzmap, a ZIP64 package designed for transfer. Copy only this package to the server/NAS; the server does not need the unpacked textures or intermediate images. The rendering PC temporarily keeps both individual tiles and the package, plus intermediate files. Whole-world size and duration are not guaranteed.
The first render or import downloads a private Python runtime and the rendering engine from pinned upstream URLs. Each file is SHA-256 verified. Failed downloads retry up to three times; use Cancel to stop, then reopen the renderer to resume using completed cached downloads. After successful installation, rendering and importing can run offline. Keep the extracted folder in a writable location and allow around 200 MiB for dependencies in addition to map output. Existing maps are preserved if dependency setup fails.
C:\PZLiveMap installation, then accept the Windows administrator prompt.C:\PZLiveMap\data\render-jobs. An NTFS volume mounted at that folder is supported. No existing render is overwritten.If the package is on the destination disk, allow space for both the package and extracted tiles, plus at least 5 GiB of headroom. Importing directly from a NAS avoids that local package copy. The website serves the imported local files, so it does not need continuing NAS access. Cancelled/failed jobs are kept for diagnosis; delete only the incomplete job after its worker has stopped.
The renderer reads installed vanilla map geometry and textures. It does not reproduce live save construction, destruction or server-generated changes. Selecting basement levels renders geometry present in those source assets; it does not guarantee every dynamically generated basement in your save appears. Player tracking continues through the existing server telemetry agent.